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morons.
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Posted - 2011.11.19 02:27:00 -
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As written in the OP, I wouldn't support it - would be nice if incorpaorated into the tutorial missions, but I doubt there would be enough people doing those at any given time so matching them would be an issue. morons- sting like a butterfly and-ápost like a bee. |

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morons.
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Posted - 2011.11.19 11:38:00 -
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mkint wrote:Large Collidable Object wrote:As written in the OP, I wouldn't support it - would be nice if incorpaorated into the tutorial missions, but I doubt there would be enough people doing those at any given time so matching them would be an issue. I disagree. Mission hub systems are plenty busy when eve is not dying. If the mission paid enough people would give it a shot. His suggestion limits exploiting as well. There probably could do with some adjusting of mission denial rules as well. The system could be enhanced by objectives like using a hacking module or something. It would be hilarious if these highsec missions got tied to sov somehow and nullbears paid the reward or suffered.
I think you misunderstood my point - what I meant was that I'd like to see it incorporated into tutorial missions. So only one time, only for noobs (assuming a vet creating a noob alt doesn't go through the tutorial) - hence finding enough available opponents within a reasonable timeframe would be an issue.
It would bring noobs closer to the concept of pvp and provide for some interaction between them.
As some kind of instanced arena-matching service for bored missionbears, I absolutely loathe the idea. morons- sting like a butterfly and-ápost like a bee. |

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morons.
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Posted - 2011.11.19 11:59:00 -
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Herzog Wolfhammer wrote: However I always wondered if it would be interesting if NPCs started giving high payout "kill missions" where the target is other players with really bad standings - either criminals are against corps - such as I have with Serpentis (like -9.9 or something I don't remember). Imagine pirate factions giving out kill missions for players who simply have bad standings against the pirates for ratting them so much?
Lol - I actually love this idea - approach a Gurista agent in 0.0, get killrights on a random guy with bad guristas standings (don't notify him he became a target - otherwise he wont log in until the mission expired), pop a Tengu/Golem in highsec.
Rinse, repeat...
Somehow I doubt it's going to happen though... morons- sting like a butterfly and-ápost like a bee. |

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morons.
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Posted - 2011.11.19 12:54:00 -
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Alara IonStorm wrote: As some kind of instanced arena-matching service for bored missionbears, I absolutely loathe the idea.
Quote:Why does this word keep coming up. The OP didn't prepose Instancing nor anyone else in the thread.
That is twice now =/
MNagy wrote: The mission would give you a "keycard" for your jumpgate. (explained below). [...] Since the Jumpgate requires your keycard, nobody else can come and remote rep or anything. [...] When in this special pvp room that you can only get to with the gate, fleet bonus's do not work
He didn't say the word 'instance', yet that's pretty much the closest thing to an instanced pvp arena imaginable.
Quote: As for PvP for bored Mission Bears why not. It won't hurt what you do in game but will provide casual fun for everyone else.
It shouldn't provide any payout - LP or isk or standing-wise - that's just too much special treatment. Which leaves the question why they don't hook up with some corpmates and drop some cans, organise corp tournaments etc...
This 'instant gratification' mentality is disgusting and against the spirit of the game. morons- sting like a butterfly and-ápost like a bee. |

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morons.
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Posted - 2011.11.19 13:41:00 -
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Ishtanchuk Fazmarai wrote:Large Collidable Object wrote:(...) This 'instant gratification' mentality is disgusting and against the spirit of the game. What i find disgusting is paying for a game that demands me to be lifeless in order to invest in it several hours a day in order to earn any meaningful reward. 
So - why do you still pay for it?
And meaningful reward? In instanced frig-pvp matches? Lol...
Quote: PvP agents are not about instant reward. They are about getting fun with EVE in the only niche of time you have for it after a hard day's work and don't have that fun spoiled by a jobless punk with way too much time.
Reading comprehension ftw.
Step one: Get into an active corp - highsec and decshielded if you insist. Step two: Type the line: 'Anyone up for a frig 1o1?' in corp chat. Step three: Fleet up Step four: Meet at safespot, shoot away...
Now how hard is that?  morons- sting like a butterfly and-ápost like a bee. |

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Posted - 2011.11.19 23:30:00 -
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MNagy wrote:
Question 1: Why not have a pvp mission agent for all levels...why just level 4's? Answer: My reasoning for this, is so you don't get someone like me going up to level 1 agents and getting a pvp mission and whopping the butt of a brand new eve player. Once you have attained level 4's with an agent, you are no longer 'gullable' in the game and your skills in the tiny ships do seem to hold up towards older players.
Usually they don't. I've come accross shocking lack of knowledge about anything tracking/speed/pvp related from all maxed out Golem/whatver missionboat pilots in the past - they've lfown a frigate for exactly as long as they needed to, which nowadays is what? A day?
Alara IonStorm wrote:text.
What you're referring to is parallel instancing. Eve is heavily instanced already - any solar system or even grid is an instance.
Anyway - that's nitpicking, but as Lexmana put it: If you're in a 'special room' nobody can meaningfully interact with any of the players inside except chat, there's no meaningful difference to a parallel instance.
Concerning the 'kissing you own sister'/ 'knowing the other guys skillset and ships' argument: I've been in small, tight-knit corps and huge alliances. In the first case, I'd trust my mates to not check what ship I'm in, neither would I tell them - kinda defeats the purpose.
In the former case, I wouldn't know 99% of the people anyway (and still trust them not to cheat in a fun frig 1 on 1). morons- sting like a butterfly and-ápost like a bee. |
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